![]() ![]() Note: this feature requires relighting of the surrounding sky and mountains and will impact performance, lowering fps.Ĭonsole variable: sun_animate “5.0” (valid inputs: [0, +inf[) 5.0 produces a “short daytime cycle”, 10 is suitable for a timelapse rendering style. The default value of 0, corresponding to a static sun, can be set to any arbitrary positive value. It is however possible to animate the position of the sun in the sky with a time multiplier variable. In normal gameplay, the time of day is set upon loading the level data and remains static during play. Toggles on/off the rendering of clouds in the sky.Ĭonsole variable: physical_sky_draw_clouds “1” (valid inputs: 0, 1) Note: if you have a gamepad controller connected, you can use the left or right sticks to move the sun (select which stick with the “control sun with gamepad” option). Sun_elevation “15.0” (valid inputs, negative values for night time) ![]() Elevation values range from -90 to 90 degrees. Azimuth values range from 0 to 360 degrees. Geek Note: the default latitude of 32.9 is for Richardson (TX), the location of Id Software’s former HQ.Īllows direct control of the sun’s position in the sky when the option “sun position” is set to “manual”. Observer’s latitude on the planet (affects length of daytime)Ĭonsole variable: sun_latitude “45” (valid inputs: )
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